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    by Published on 03-27-2013 06:37 AM
    1. Categories:
    2. Battlefield 3,
    3. Project Medius



    There have been plenty of rumors that Battlefield 4 will feature a Chinese element rather than the now traditional (read- stale) "US vs. RU" that we've gotten used to over the past few titles. "Sneak Peaks" on the Battlefield 4 website showed what looked to be an Asian woman and a Chinese attack helicopter might have served to substantiate the same rumors. Yesterday's gameplay reveal may dispel or reinforce that rumor.



    Titled Fishing in Baku, the trailer features about fifteen minutes of a single player campaign that appears to continue with the Russia/Iran theme from Battlefield 3. Once the opening cinematic finishes the "mission" itself begins in what looks like an apartment building. A colorful mural on a wall features a rainbow arching into the flag of Azerbaijan. Azerbaijan, coincidentally is situated neatly between Russia and Iran on the Western edge of the Caspian Sea. Baku, the capital city of Azerbaijan is on a small peninsula on the Caspian Sea. It all fits nicely into the Battlefield 3 storyline and setting so far


    Russian MI-28 Attack Helicopter

    As the video progresses the squad in the campaign deals exclusively with Russian assets (complete with some of the same voiceovers from Battlefield 3! Probably just filler until new audio is recorded.) The Russian MI-28 Havoc attack helicopter is back and as the MI-28 scene ends, brief audio of a phone conversation begins (this is where the video gets interesting, at the end, of course) between a couple of Americans that mentions the Russians not being loyal to someone or something I can't make out. In addition to that an "asset in China" is mentioned followed by one of the individuals on finishing the conversation with "steamin' toward the East coast of China."

    Chinese T-99 Tank!


    Then begins the standard, seizure inducing, video flashes interspersed by over-produced bass beats that has become the DICE video signature. *sigh*



    Shanghai? I assume this is where the American accented Asian woman (Chinese asset?) is located.

    All necessarily cryptic for a teaser, but the question begs to be asked. Are the Americans fighting the Chinese? Are the Russians fighting the Chinese? It seems a possibility that we may go back to the 1942, BF2, 2142 days where there were more than two factions at war. Variety doesn't bother me at all.

    What are your thoughts?
    by Published on 03-20-2013 06:43 AM
    1. Categories:
    2. Battlefield 3,
    3. Project Medius



    Yea... what?

    New, random stuff for Battlefield 3 is a cool touch, even when it's something as silly as a new dog tag. Little things like that add a lot to the game for me without really adding anything (if that makes any sense.) This one was no different when it was released yesterday. I saw the news post on Battlelog and thought "Huh, that's cute." But over the evening something about it kinda bugged me.


    The tag itself is silly, but kinda cool. The yellow "splash" is a nice touch and it stands out the way that the red in the Mass Effect 3 tags do. The design is cute too, with the "I Love Brains" scroll under the zombie head. No problems so far, aside from just being wildly out of place.

    Even the little blurb about how much DICE enjoys PopCap (they're the developers of the Plants vs Zombies title) games made sense. I have sunk plenty of hours in to some of their silly games (Bejeweled is a devourer of souls and should be avoided at all costs,) myself. THEN it hit me! EA bought PopCap a few years back. Good move on their part, PopCap sells simple, cheap games to soccer moms and other ultra-casual gamers who have a fair amount of free time but don't devote themselves to gaming the way a lot of us do. It was a great way for EA to balance out their "developer portfolio."

    Where am I going with all of this, you ask? As a business, you obviously need to sell your product. Shameless plugs are perfectly acceptable too, sometimes obvious and shameless makes advertisements more effective. It was the "sneaky" about it that got to me though... Around the release of Battlefield 2, EA bought DICE. EA now owns PopCap. DICE coincidentally loooooves PopCap games so much they did them a solid and pimped their product for them. Remarkable!

    DICE <3 Plants vs. Zombies, so we reached out to our friends at PopCap and asked them to create a custom Battlefield 3 dog tag for us. Equip the newly unlocked Plants vs. Zombies dog tag now to show your support for fighting zombies everywhere.
    I suppose I shouldn't be as bothered by it as I am. I just dislike EA/DICE/PopCap assuming I am and treating me like a total rube that wouldn't see this for the shameless (and otherwise harmless) plug that it is....
    by Published on 03-14-2013 09:19 AM
    1. Categories:
    2. Battlefield 3,
    3. Project Medius



    Allow me to preface this article by stating up front that this review is incomplete. There are large portions of the End Game release that I have not played and have no interest in playing. The following is a review of the Rush and Capture the Flag game modes and my opinion of the maps in relation to those game modes. Take it for what it is and please don't waste my time pointing out that I didn't bother with Conquest or Air Superiority.


    It was obvious in past articles that I was skeptical of the final installation of Battlefield 3, some of the included features led me to believe the maps were going to be of a scale similar to the Armored Kill release. I was unimpressed with the concepts for the new vehicles, and overall I have very little faith in DICE. I enjoy the game (hell, I have nearly 700 hours playing it so far,) but on the whole I distrust and dislike the developer.




    That said, within minutes of loading the first map (Operation Riverside) on Rush, I was stunned. Lots of trees, rocky hills, and COLOR! It kept getting better too; I immediately hopped on the fancy new dirtbike and started cruising through said rocks and trees, giggling like a prepubescent girl at a New Kids on the Block concert in the 80's all the way. The objective areas themselves were impressive too. There were some open objectives, some in partial cover, and some surrounded by heavy cover. On top of that, each objective provided ample flanking opportunities for the assaulting team (no more haplessly running headlong into a barrage of fire from well entrenched defenders, praying for somebody to blow it and let your guys in.) The more I saw of these, the more it hit home that there is something for everybody in the designs themselves.


    After a couple days and a lot more play time I have to say these maps keep playing better and better. They are NOT one-size-fits-all types like most of the past expansions. End Game brilliantly blends infantry and vehicle combat together into a near seamless whole, due in large part to the vehicles available. On Rush, each map has an IFV or MBT, an air asset (either a scout or attack helicopter,) a mobile anti-air unit, and a handful of dirtbikes for the attacking team. The selections of IFV/MBT and Scout/Attack helicopters seem to lend very well to the maps themselves, providing ample opportunity to counter the vehicles based on terrain, map scale, and availability of cover. For example, Kiasar Railroad is the largest of the new maps and has both a Main Battle Tank and an Attack Helicopter. Despite the vehicle assets being some of the heaviest hitting in the game, the map is not quite as scary as it is on its face. This map has many hills and hollows on top of tons of trees and heavy foliage. There are plenty of areas to hide and fire from concealment as well as sneaky places to stash mines, C4, and anti-air vehicles.


    Capture the Flag plays ten times better than I expected. I don't recall playing any CTF in either 1942 OR BF2, but I spent more time in the Tribes franchise playing CTF than I really care to discuss (needless to say I have plenty of experience with the game mode to warrant an opinion.) I really expected a dull, slow, vehicle standoff between the two teams but was pleasantly surprised to discover that it is the exact opposite. Dirtbikes and infantry factor heavily into this game mode which makes it a lot faster than I expected. In order to be successful there needs to be players specifically defending the flag and players specifically capturing and chasing the flag. Very reminiscent of "traditional" CTF and given DICE's fascination with taking a good thing and jacking it up; a welcome surprise.


    I DO have a few gripes though... The new Mobile Anti-Air vehicle, while light and easily destroyed, seems to be better suited to taking out armored vehicles than air assets. It's armed with the standard locking ground-to-air missiles but instead of an anti-air "mini-gun" style cannon like previous MAA vehicles it has a bizarre rocket that I can only assume detonates in proximity to air vehicles but is brutally effective at leveling tanks in a single volley. It has has the driver and gunner seat separated which allows for faster, more effective use when a coordinated pair of players deploys it. This will be its only counter until people figure out how to use it properly, at which point it has the potential to be the most devastating asset available in the new maps.


    My second gripe is where the objectives are situated.... Rush is certainly a difficult mode to map for. Striking a balance between giving the assaulting team a chance and giving the defending team total control is understandably difficult, but while these new maps allow the attacking team to attack from the sides, they have VERY little room behind the MCOMMs themselves. Like the Aftermath expansion, the defenders frequently spawn absurdly far from the objective they are supposed to defend, and I assume because of that the attackers can't get more than a few meters behind the objectives. I think a relatively simple solution would be to allow the attackers to flank from the rear, but spawn the defenders nearly on top of the objective. This may further suit everyone's playstyles and open the game up to new Rush tactics that currently only Conquest players enjoy.


    Overall though, I have to say this expansion is as close to "spot on" as DICE is going to get. Rush plays better than most maps, CTF is brilliant, and aside from the new anti-air vehicle needing some tweaks I think the vehicles are very well done. I am okay with saying that I was totally off on my prediction that this expansion was going to be underwhelming at best.


    Originally I was going to include a map-by-map analysis, but given the long-winded nature of this article and in the interest of saving space, that post can be found HERE.


    Hope to see you in the server! Free Love & Sunshyne

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